These past few weeks since my last entry have been spent coming up with new ideas to expand the world of my game. I have been thinking up new ways to make the card game more complex and interesting to the player and at the same time maintain a balance that is very important to my game.
I have recently been working on making an expansion for the golem cards called glyphs. these cards are placed on the golem of the player's golem or the opponent's golem. the glyph card remain on the golem until they are removed and strengthen or weaken the golem.
Examples include healing the golem every round or reducing the amount of damage that a golem can give. I think that these glyphs would be used by the player to strengthen a play-style or to handicap the opponent.
My second work is on a new golem type: Metal.
A metal golem uses moves and attacks that deal damage while slowly whittling down an opponents ability to attack. an example of this would be using a shield to block some damage while still dealing damage to the opponent.
Visually the metal golems take on the form of ancient military designs such as the European Knight, and the ancient Greek Hoplite. This is shown in the form of my new 3d Golem: the Bronze Golem.
A drawn example I used for my reference:
Using this reference image I then modelled the character, modelled the helmet and armour, and added morph targets I had altered such as a shield on the forearm and a lance on the wrist. I then rigged the golem using 3ds Max's Biped, painted the skin weights that the biped bones control, and gave the golem a coppery bronze texture using Mental Ray's archmat Material. After that I began my work on posing the golem for the cards.
Here is a test render of the golem in a pose:
This is a still for the golem card I will be designing in the near future:
Here are a few of the golem card action poses I might use. These are before I begin creating the cards and designing the card background:
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